IN SEARCH OF THE METAVERSE

My office isn’t the most inspiring. It’s not bad, per se, but it’s not the peaceful lakeshore cabin conducive to creative thought and productivity that I’d like. If only it were socially acceptable to don my virtual reality (VR) headset and immerse myself in a futuristic cityscape or tropical haven and get all my work done. I want to pretend I’m floating among the stars on a spacecraft while replying to emails and writing my stories.

LISTEN TO THE DEEP DIVE

Jamie Gilpin, CMO at social media management tool Sprout Social, tells me that what I actually want is the metaverse. Sprout is one of many companies that have transitioned to a remote-first approach for its workers.

“Going to work in the metaverse may sound far-fetched but it may hold the answer to engaging workers in a virtual workspace. If your dream workspace is a beach, you might run into issues with sand getting into your keyboard,” she says. “The metaverse makes it possible to work wherever you want, without the limitations of the space. Allowing yourself to work in the environment where you feel most productive can yield incredible results.”

I had been thinking of VR, plain and simple. Is Gilpin right in saying the metaverse is the answer? What even is the metaverse?

As analysts for McKinsey and Co. wrote in a 2022 think piece, “if you’ve ever done a Google search for the term ‘metaverse,’ you’re not alone.”
Who hasn’t heard of the metaverse?

“The metaverse [was] the buzzword of 2022 in the same way that NFT was the buzzword of 2021,” says QuHarrison Terry, author of “The Metaverse Handbook: Innovating for the Internet’s Next Tectonic Shift.” “The metaverse is a fictional place imagined long before our current consumer-tech obsessions that has manifested into real progress. While the metaverse is far from a finished destination, there are thousands of people building it every second of every day.”

Herbert B. Dixon Jr. retired from the Washington, D.C., Superior Court in 2014. Before his retirement, he was overseeing the U.S. courthouse’s most modern prototype courtroom: high-def TV screens and all. Now, he’s a regular contributor to the American Bar Association’s Judges’ Journal and wrote in 2023: “The metaverse is a rapidly evolving idea. Describing the metaverse in 2023 is akin to explaining air or space travel to residents of the horse and buggy era. Every year, we see new technological advancements that a decade before would have seemed like science fiction.


“The metaverse makes it possible to work wherever you want, without the limitations of the space.”

Jamie Gilpin, CMO at Sprout Social

“The metaverse has been referred to as the three-dimensional internet and the future of the internet. My description of the future metaverse involves a digital universe (which may be real-world or imagined images) that your avatar enters to interact with other avatars.”

I don’t necessarily want an online representation of myself; I just want to pretend I’m working somewhere inspiring and quiet. But should I want to remain in my beautiful digital workspace, I’ll need an avatar to collaborate with my colleagues. They need a visible object in their digital environment that they can call “Jade” and I’ll need their avatars too. Yes, OK, online meeting platforms exist and I can change my background there and pretend I’m somewhere exotic but I want full immersion here.

Mariapina Trunfio, associate professor of economics and business management at the University of Naples, says the metaverse “defines a collective, persistent and interactive parallel reality created by synthesizing virtual worlds where people can use personal avatars to work, play and communicate with each other.”

In her 2022 Virtual Worlds paper, Trunfio explains that virtual technologies enhance the perceived immersion with the character realness of the avatars and residents: “Usually networked and situated with intelligent agents, they allow users to interact with virtual objects and intelligent agents freely, and to communicate with each other. In multiple forms, these worlds can be experienced synchronously and persistently by an unlimited number of users.”

I like the concepts of persistence and perceived immersion in Trunfio’s definition.

The McKinsey think piece also highlights that the metaverse means different things to different people:

“Some believe it’s a digital playground for friends. Others think it has the potential to be a commercial space for companies and customers. We believe both interpretations are correct. We believe the metaverse is best characterized as an evolution of today’s internet — something we are deeply immersed in, rather than something we primarily look at.”

In other words, as per the consultancy group’s working definition: “The metaverse is the emerging 3D-enabled digital space that uses virtual reality, augmented reality, and other advanced internet and semiconductor technology to allow people to have lifelike personal and business experiences online.”

ACCESS POINTS

To access the metaverse, says former-judge Dixon, the user needs “a computer programmed to access the computer-generated environment, a head-mounted visual display or goggles to see the virtual environment, an audio headset, and hand- and body-tracking, motion-detecting controllers and sensors to provide a sense of touch and feel while traveling within the environment.”

Ernesto Damiani is the senior director of the Robotics and Intelligent Systems Institute and director of the Center for Cyber Physical Systems at Khalifa University. His definition of the metaverse focuses the most on the technology needed to access the metaverse: “The metaverse is a digital, virtual space that humans wearing haptic interfaces (like helmets, gloves and visors) can enter and roam by projecting their presence as avatars. The metaverse puts together virtual reality, augmented reality and low-latency multi-party communication technology to allow people to have lifelike interactive experiences through their avatars.”

GRAPHICS: Abjad Design

I own a (VR) headset. I mostly use it for gaming. The virtual reality offers me that escape from the real world — again, picture my peaceful and inspiring work-environment goals. This total immersion isn’t the only feature of the metaverse though, and it’s not entirely practical for going about your everyday life. Enter augmented reality (AR).

Leslie Shannon likes the AR side of things. She authored “Interconnected Realities: How the Metaverse Will Transform Our Relationship With Technology Forever.” For her, the metaverse is a partly or fully digital experience that brings together people, places and information in real time in a way that transcends that which is possible in the physical world alone. She wants the metaverse to solve our problems — to be useful, not just entertaining.

“The problem is that smartphones and computers have done too well at solving the problem of delivering information and entertainment to us, exactly when and where we want it. To get this spectacular convenience, we’re prepared to pay a surprisingly high cost in terms of our connection to the people, places and things physically around us, and it’s a cost that we’re paying quite thoughtlessly today. You can probably name an incident in your own life within just the past week in which looking at a screen, rather than being present in your immediate surroundings, created a situation that caught you out socially, or made you neglect someone, or was even potentially dangerous. We’re all complicit in this one.”

How could an immersive digital world be the answer, Shannon asks. It’s not. But: “If we start thinking about a spectrum of experience, in which the far-left-hand side is 100 percent physical experiences, and the far-right-hand side is 100 percent digital experiences, then there also exists a middle point that is 50 percent physical and 50 percent digital, and sliding proportions of digital/physical mixes on either side of that middle point.”

Shannon says it’s the digital/physical mixes that deserve our attention. She calls this “interconnected realities.”

IMAGE: Abjad Design
Making the ‘metaversity’

By: Suzanne Condie Lambert

Khalifa University thinks the metaverse will be vital to the way students learn in the future. That’s why it teamed with Microsoft UAE and Hevolus Innovation for the 2023 Metaversity Hackathon, inviting student teams to create metaverse classrooms to remove physical barriers, making immersive, engaging and collaborative experiences inclusive and accessible. “One day we will have a university that is fully in the metaverse,” says Dr. Arif Sultan Al Hammadi, Khalifa’s executive vice president and KUST Review’s editor-in-chief. “Students will get the best education in the world wherever they are.” Read more›››

KU wants to be in the vanguard, and the hackathon, he adds, is a first step to getting there. Higher institutions would benefit as well, requiring fewer physical resources. Al Hammadi points to the example of medical school cadavers, which are expensive and may pose ethical concerns.

Schools are already using interactive 2D screens to reduce the number of cadavers required to teach anatomy, he says. A 3D metaverse could be the next leap forward. There are downsides, Al Hammadi says. Cheating is harder to detect. The physical experience of labs and experiments can’t yet be fully replicated. And distance learning doesn’t offer the same social life as on-campus classes.

But Al Hammadi says that as models improve, students will eventually be able to get much of the same experience in the metaverse. Hadi Otrok, a KU professor of electrical engineering and computer science, sees promise especially in using avatars to free instructors from small tasks, like running tutorials. “The challenge will be,” he says, “how to get the students … engaged with you instead of on the phone.”

It will take courage to take these ideas and create a fully interactive online experience, Al Hammadi says, suggesting that a potential “metaversity” could start with just one degree to prove the concept. And Khalifa University, he says, wants to be on the front end of imagining that future. ‹‹‹ Read less

“This concept of the metaverse is a world in which we can have the compelling, fascinating, relevant content that we currently access on screens, but integrated visually into our physical world in a way that enhances our lives, rather than removing us from them. This concept of the metaverse imagines the digital and physical aspects being incorporated with each other on a constantly sliding scale, so that sometimes we are fully immersed in a digital world, when that serves the purpose of the moment, but it is also possible to spend significant time fully immersed only in the physical world.

“This metaverse of interconnected realities will be a place where we combine digital information or entertainment from the world of the internet with our physical surroundings so that we can be more efficient, more informed, more delighted and more aware than we are today. A simple example of this enhanced future might be a sensor in my oven that connects with my AR glasses and, when the oven is on, displays its current temperature in a visual digital overlay when my gaze lingers on my oven for more than one or two seconds -– useful when I’m on the other side of the kitchen.”

Are we talking about a heads-up display (HUD) fixed permanently in my vision? I’d quite like that. I wear glasses anyway. It would be so helpful if people in real life had little tags above their heads to remind me of their names — facial recognition in VR land. Or a mini-map in the corner of my field of view so I’d never get lost again, video game-style.

After all, HUDs aren’t new. In aviation, they date to the end of the Second World War when rudimentary systems were installed in a few military aircraft.

The modern-day fighter pilot helmet boasts an impressive HUD, and Iron Man had one too. Granted, Iron Man belongs to the realm of fiction, but plenty of technology emerged from the minds of creators and novelists — including the term “metaverse.”

“The term ‘metaverse’ was coined by author Neal Stephenson in his 1992 novel ‘Snow Crash,’” says Matthew Ball, author of “Metaverse and How It Will Revolutionize Everything.” “For all its influence, Stephenson’s book provided no specific definition of the metaverse, but what he described was a persistent virtual world that reached, interacted with, and affected nearly every part of human existence.”

There’s that persistence again.

The “affecting nearly every part of human existence” thing I’m not so keen on.

EVERYONE EVERYWHERE ALL AT ONCE?

“The metaverse is a vast, immersive virtual world simultaneously accessible by millions of people through highly customizable avatars and powerful experience creation tools integrated with the offline world through its virtual economy and external technology,” Wagner James Au says in his book “Making a Metaverse That Matters: From Snow Crash and Second Life to a Virtual World Worth Fighting For.” He also says, however, that the metaverse is not for everyone:

“Chances are you’ve seen more than several tech evangelists across various media outlets insist that we’ll all soon be in the metaverse. I can tell you from painful — but also amusing — experience that this is unlikely ever to be the case. And, no, you probably won’t wear a VR headset on a regular basis either.

That said, it’s also safe to say at least one in four people with Internet connectivity will be part of the metaverse on some level. At a very conservative estimate, over half a billion people worldwide already use one or more variations of a metaverse platform now, from Minecraft and Roblox to Fortnite, VRChat and Second Life. That’s about 1 in 10 of the 5 billion people across the planet who use the internet.”

The majority of Au’s examples are games. Gaming companies are the pioneers in the metaverse space, well known as early adopters and prototype metaverse builders. Minecraft and Fortnite offer virtual worlds where players meet as avatars to play games and chat. They offer in-game payment systems and in-game assets that travel with players across platforms: from PC to console to mobile. They are also social spaces where gamers forge online relationships and communities.

IMAGE: Abjad Design

This gaming-world innovation correlates closely with many working definitions I found of the metaverse concept. Indeed, Ian Khan, author of “Metaverse for Dummies,” says the metaverse refers to virtual reality-based online worlds and notes that many of these worlds are gaming environments or online games. “Others function more as online virtual places where you can do other activities such as meet people, learn new things or simply hang out. And the types of virtual worlds you can find in the metaverse continue to expand and are likely to continue to evolve.”

Many of the experts I found, however, wouldn’t say we have a metaverse yet.

Dixon says the metaverse does not yet exist, but “its ultimate scope is constrained only be the limits of human imagination.”

Aakansha Saxena, assistant professor at the School of Information Technology, AI and Cyber Security, Rashtriya Raksha University, calls the metaverse a “concept”: “It can be understood as an infinite universe where communities of people can collaborate and enjoy the mechanisms of augmented reality, virtual reality, extended reality, online life and much more.”

That sounds like many of these games to me.

Khaled Salah, professor of electrical engineering and computer science at Khalifa University, throws a spanner in the works with his definition, saying: “A metaverse is an immersive and 3D virtual world in which people can interact through avatars to carry out their daily interactions, unlocking the potential to communicate, transact and experience new opportunities on a global scale.”

I’m struck by his use of article: “a metaverse” not “the metaverse.” Of all the people I asked, books I read and research articles I consulted, Salah was the only person to raise the question of multiple metaverses. Does each gaming platform or each individual game have its own metaverse?

And if each platform has its own, how can we move seamlessly between them all?

Maybe Mark Zuckerberg, CEO of Meta, has the answer. He said on the Lex Fridman Podcast that the metaverse is not a construct of connected virtual places:

“Instead, the metaverse is the point of time when we do and spend large portions of our everyday digital work and leisure in immersive 3D environments with VR and AR glasses.”

Meta, of course, used to be Facebook, and the company changed its name in 2021 to highlight its new direction. The company has since announced a U.S.$2.5 million investment supporting independent academic research across Europe into metaverse technologies because “since no one company will own and operate the metaverse, this will require collaboration and cooperation.”

Terry, author of “The Metaverse Handbook,” sums it up:

“Let me clear the air and first tell you what the metaverse is not. The metaverse is not a single technology. It’s not just a place we’ll visit in VR. It’s not something that can be created and claimed by the next Bezos or Gates. In fact, the metaverse is about as boundless and unownable as the internet, if not more so. Sure, there are entities that have contributed more to the internet than others. Of course, there are innovations that steered the course of the internet and influenced the experience of the web. But we didn’t wake up one day with the internet we see now. It was an ever-evolving thing.”

WHERE ARE WE GOING WITH THIS?

“The metaverse in the early 2020s is the equivalent of the mid-1990s in the development of the internet: Many people are talking about it, a few people are already building it, but no one can really define what it is, or what it will be able to do for us, or even if it will be relevant to anyone at all once it’s here,” Shannon says.

Khan, author of “Metaverse for Dummies,” agrees that in terms of development, the metaverse today is where the internet was in the 1990s:

“The early internet was shaped by new ideas, technologies and ways of doing things. With the right investments, adoption and usage, the internet grew into the internet we know today. Similarly, the metaverse today provides an interesting place for many activities, but many of them are still in the early days of development. The investment and attention put into building the metaverse over the next five to ten years will determine what the metaverse ultimately becomes and the value it creates.”


“The metaverse becomes more real every time we replace a physical habit with a digital equivalent.”

QuHarrison Terry, author of The Metaverse Handbook: Innovating for the Internet’s Next Tectonic Shift

Per University of Naples’ Trunfio:

“The metaverse, like many innovations, is shrouded in mysticism and skepticism. If many believe it will be revolutionary and fully transform how people work, shop, socialize and play, others are skeptical, and see it as a fad. However, whether or not we think of the metaverse as a technological revolution, it is undeniable that the massive diffusion of this technology will impact on nearly all aspects of life and business in the next decade, allowing interaction in virtual and augmented spaces and a blend of both.”

Whether you’d say the metaverse is here already or well on its way, it’s clear that it’s the next big disruptor, the new place to be for all aspects of life.

After everything I’ve read and all the people I’ve spoken to, I think it’s funny that the definition of metaverse that resonates most with me is much more abstract than the very scientific approaches I’d usually turn to.

Shaan Puri, tech entrepreneur, posted a tweet in 2021 that sums it all up pretty nicely:

“The metaverse is the moment in time where our digital life is worth more to us than our physical life.”

Or as Terry puts it: “The metaverse is not just a place we’ll visit in VR. It is not a destination. The metaverse is a movement — a movement toward the digital-first livelihood we’ve slowly been adopting year over year, app by app. The metaverse becomes more real every time we replace a physical habit with a digital equivalent. We, the digital citizens of the internet, are manifesting the metaverse by trading time in the physical world for time online.”

I’m OK with this.

Innovation at the forefront

For the United Arab Emirates to continue to be the leader in its region and beyond in information and communications technology, it needs to invest in advanced intelligence ICT, next-generation networks (NGN) and NGN-enabled ICT applications and services.

This is why Khalifa University, with partners e& and BT Plc, created the Emirates ICT Innovation Center (EBTIC), supported by the Telecommunication & Digital Government Authority’s (TDRA) ICT Fund.

IMAGE: Khalifa University
Nawaf Almoosa

Nawaf Almoosa is an EECS faculty member at Khalifa University with a joint appointment as the director of the Emirates ICT Innovate Center (EBTIC). His research interests include high-performance heterogeneous computing and distributed optimization and control with applications to computing, telecommunication and robotic systems.

EBTIC aims to be an international center of excellence for applied artificial intelligence and intelligent ICT systems research and innovation, driven by strong industry-academia and government partnership promoting world-class research, technology transfer, research training and open innovation in areas of strategic importance for its founding partners and the UAE.

BENEFITS TO THE COMMUNITY

EBTIC collaborates with its partners and other UAE government entities, delivering more than 40 strategically important projects each year. EBTIC has strong capabilities in machine learning, optimization, natural language processing, cooperative intelligence and big data analytics, as well as network architectures and cybersecurity.

Much of what it delivers drives new revenue or cost-savings opportunities for its partners. For instance, more recent leading-edge projects provide intelligent building solutions, such as machinery-fault prediction, smart-metering analytics and Wi-Fi sensing. Also, power-usage forecasting and optimization helps companies significantly reduce their energy requirements, reducing costs and their carbon footprints.

Recently, EBTIC has been working closely with the Abu Dhabi Agriculture and Food Safety Authority (ADAFSA) to predict food-import levels and forecast local food-production quantities. This work helps give ADAFSA a clear understanding of food supply in and out of the UAE and helps them maintain a robust and safe food market.

EYES ON COMMERCE

EBTIC also aims to commercially exploit the most promising of its research projects by looking to spin out start-ups into the UAE and global economy. Among projects in development is 10Folds.

10Folds will be the region’s first machine-learning data-labeling solution provider for the Arabic market.

There is no Arabic-language labeling solution that considers the different dialects in the marketplace, creating a real problem for the development of AI solutions in the region.

To train a machine learning-based model to correctly identify Arabic requires humans to examine data and manually assign labels for the model to learn from. Arabic words take different meanings based on the dialect. With data tagging completed by Arabic speakers, 10Folds aims to guarantee quality assurance of tagging, leading to a more accurate machine-learning model being trained.

RESPONSE TO COVID

EBTIC leveraged its capabilities in machine learning to support the response to the COVID pandemic through the development of COVID spread models driven by digital infrastructure data, and applying accurate multilingual text analytics and natural language processing (NLP) techniques to social media to gauge the public discussion and sentiment about the ensuing pandemic.

Recently honored as the UAEs most inventive center at the Department of Economic Development’s Abu Dhabi Awards for Intellectual Property, EBTIC has more than 80 inventions patented or being filed, and 64 patents already granted. One major facet of EBTIC’s continued success is in its knowledge-transfer ambitions. EBTIC has so far trained more than 400 UAE students, including supervising 50 Ph.D. or Master of Science students, and trained over 300 UAE-based professionals in big data-related competencies.

This mix of achieving scientific excellence; tackling national and societal challenges; and building core AI skills in the UAE is central to EBTIC’s mission, and there is much more to come from our collaboration with industry, universities and governmental organizations that will further help the UAE cement its place as an ICT leader in the global economy.

It’s a robot invasion —
in the operating room

Telehealth evolved rapidly during the COVID-19 pandemic, with phrases like tele-triage and tele-consultants becoming household words as governments adapted policies and encouraged remote services to manage an unprecedented health emergency. At the same time, a halt in most elective surgeries worldwide highlighted a need for advancements in robotic surgeries.

Now with progress in machine learning, AI the 5G network and robotic surgery equipment, surgeons can operate on patients from across the room and across the world.


As with most technology developments, there are kinks to iron out. Since the first telesurgery in 2001, skepticism, network issues, legislative differences between countries and the high cost of robotic equipment hindered growth. After the development of 5G, however, a team in China in 2019 performed successful telerobotic spinal surgeries on 12 patients from six cities.

While both robotic surgery and telesurgery offer more precision, are less invasive and result in quicker recovery time, telesurgery also eliminates logistical issues like travel health risks and cost of travel. It also offers better access to much needed surgeries for underserved countries.

CAPTION: Neurosurgeon remotely operates on a patient IMAGE: Shutterstock

The Lancet in 2015 published a study in which researchers estimate 5 billion people lack access to necessary surgical care. The main problem with this is not only the expense of the robotic systems, but also access to high-speed internet.

Gary Guthart, CEO of Intuitive — the company that created the Da Vinci surgical robotic system, which was the first to be approved by the U.S. Food and Drug Administration — said the company is developing innovative strategies to increase the number of surgically trained clinicians in low-resource regions.

“This is an urgent problem,” he says, “because of the significant global shortage of surgeons, particularly in low-resource countries. Every year, an estimated 16.9 million people die who might otherwise be treated.”


With the need for telesurgery development at the forefront, advancements in machine learning, AI and the 5G network, the market is expected to surge to an estimated compound annual growth rate of 11.9 percent between 2022 and 2029. The growth can be attributed to things like a desire for less invasive surgeries, precision ability, a 3D surgical viewpoint and the increasing volume of surgeries worldwide. A paper published in 2020 in Elsevier estimates that there are 310 million major surgeries each year.

Further benefits include data sharing ability between institutions, remote consultations and training surgeons.

Anthony Fernando, president and CEO of Asensus Surgical, a medical devices company that focuses on digitizing the interface between surgeon and patient, believes that using AI, machine learning and adding deep-learning abilities to robotics will result in “the best possible patient outcomes independent of surgeon skill level, training, and experience. This transition of thinking and innovation is what will drive the larger digital transformation needed to enable the future of telesurgery and other future surgical improvements that we have not even imagined yet.”

Robotic-assisted surgeries have been around for nearly four decades. The first procedure was a brain biopsy in 1985, which led the way for a gallbladder removal in 1997. This robot did not have a camera, so a human assistant had to hold the endoscope. The first telesurgery – also a gallbladder removal – was four years later.

Drones help farmers grow greener

Growing demand for food is putting increasing pressure on the environment. Excess fertilizers and chemical sprays pollute waterways: In 2020, 2.66 billion metric tons of pesticides were used around the world. But drones could be the answer to transforming the way we farm, improving crop yield and limiting environmental impact.


Soil health is another area closely monitored by farmers, now aided by drone sensory data. Information captured by drones can help farmers analyze soil composition and decide where supplements are required, increasing crop yields.

Drones are a new technology allowing farmers and consultants to obtain overhead images of farm fields and land areas at greatly reduced prices over satellite and other methods,” says Randy Price, precision farming specialist at Louisiana State University Agricultural Center.

Drones can be fitted with sensors and imaging technology, and this data plays an integral role in active farming. Among other uses, the data can help farmers identify health issues with the crop, such as fungal contaminations, pest infestations or areas of growth congestion. Identifying these issues early and targeting specific locations eliminates the need to spray entire crops with pesticides — which means less toxicants in the air, soil and food supply.

Randy Price – Louisiana State University Agricultural Center

But drones aren’t only used for capturing data, they’re also good workers. Beyond identifying the problem, they can also be the solution.

“Once images are obtained, spatial variability maps can be made and downloaded to sprayer drones, which will allow automatic spraying of selected areas with very little pilot attention needed — this technology is evolving rapidly and will eventually lead to effortless, precision spraying over larger areas of land in an entirely computer-controlled fashion,” Price tells KUST Review.


With any new technology, there are obstacles to overcome. The drones are equipped with 5G and send the data back to be analyzed, but connectivity issues could inhibit data collection and transmission; wind or rain can affect drone flights; governments may require clearance to use drones; and with added technology comes added costs.

Still, with the agricultural drone market expected to grow to $10.8 billion by 2028, up from $1.3 billion in 2020, these obstacles are expected to rapidly diminish.

Educators grapple with how to use ChatGPT

ChatGPT, Open AI’s artificial-intelligence tool that can write poetry, news articles or essays, has been banned in many schools around the world, but others are embracing it in the classroom, saying it may revolutionize education.

Ahmad Samer Wazan, associate professor at Zayed University in Abu Dhabi, encourages the use of the chat bot in his classroom, but says it will never replace the human ability to think critically.

Wazan, who recently gave a presentation on the subject at Khalifa University, says ChatGPT can offer superficial results, but the real learning takes place in the process of probing the AI tool.

Students need to understand the subject enough to know that the answer is superficial. They also need to think critically to probe for a more in-depth and accurate result, he says.

If it is asked a question, it will answer in a broad fashion — without real detail. The user needs to ask more meaningful questions to get a meaningful result. This, he believes, is where the learning can take place.

“The tool is not thinking critically” he says, indicating educators should use this tool to help students improve the technical aspects of their writing, but not rely on it.

Ahmad Samer Wazan, associate professor at Zayed University

Wazan is not alone. Other teachers are using the bot in other creative ways: to write story prompts, provide sample-test questions to prepare for exams, or have students critique the information and writing it produces to strengthen their own skills. It’s not only students who can benefit, however.

Educators can use the platform to save them administrative work, which means more time to focus on teaching. For example, ChatGPT can write lesson plans, emails to parents and meeting agendas. It can produce professional-development content for administrators to share with their teams or create curriculum-specific content. Some educators believe even with the risks, AI will continue to evolve and students should learn to use it effectively and ethically.

While ChatGPT can be used productively in education, there are risks. Educators need to be aware of the bot’s abilities in order to determine whether students are learning. Some teachers are adding impromptu oral examinations to test students suspected of cheating.

Because ChatGPT will not offer the same essay twice, however, it can be difficult to spot plagiarism.

Though the structure, grammar and punctuation is well-executed, professors have noted facts that are wrong. As a result, they’ve caught students cheating with AI-generated work.

To combat this issue, educators are turning to content detectors that can analyze the text and determine the likelihood that it was produced by AI. These detectors, however, are not reliable.

As a result of inaccuracies and risks of plagiarism, schools around the world have banned or restricted the use of chat bots.

Sciences Po, one of the top universities in France, is one of them, promising serious consequences for students who flout the rules governing the technology. “The sanctions for use of the software may go as far as exclusion from the institution, or even from French higher education as a whole,” the university says in a press release.

Tips for using ChatGPT

ChatGPT is simply the latest technology they will need to adapt their practice for. Similar fears of plagiarism circulated with the launch of the internet, mobile phones and tablets — all of which are now integral classroom tools.

Global online learning platform Coursera offers tips to use ChatGPT responsibly: ensure accuracy by reviewing and editing; use the tool as a starting point — not for a polished result; use for work that doesn’t require creative input; and use in tandem with other platforms and tools including your own thoughts, emotions and strategies.