Chatbots are not therapists

The rise of new technology has created a lot of positive possibilities for people struggling with mental health. We can call or text crisis hotlines instantly, and there are wearables and apps that monitor behavior, flag changes and alert a professional before things spiral.

But mental health apps still exist in a space with very little regulation, and we need more information about their safety and effectiveness — which is why the American Psychological Association issued a health advisory.

It’s also ironic that the global mental health crisis is fueled, in large part, by technology itself — especially social media, yet many of us are turning to the same technology to help fix the problems it helped create.

Generative AI chatbots are a good example. Millions of people around the world use them for mental health advice or support because they’re easy to access and inexpensive. Most of these tools, however, were never designed for clinical guidance or treatment and aren’t grounded in strong science or overseen by any real regulation.

The mental-health association warns consumers to be cautious: Much of this technology lacks proper safety protocols and carries significant risks. These AI tools were never meant to replace professional mental health care.

In fact, the advisory points out that some of these technologies — especially GenAI chatbots — have already had unsafe interactions with vulnerable users, including children and people with existing mental health challenges. Some conversations have encouraged self-harm, substance use, eating disorders, aggression and delusional thinking.

The advisory stresses that although there are also some pros, consumers need to understand the many risks, and it calls on researchers to rigorously evaluate these tools to ensure their safety before we lean on them for support.

More like this: Loot box longing

Loot box longing

As desperate kids beg mom and dad for the money to buy the sale-of-the-moment grab bag on the Roblox platform, thinking it’s all in fun — the latest research suggests they should think otherwise.

Loot boxes in the online gaming world are virtual surprise boxes a player can purchase full of random items like outfits, weapons or different abilities, for the chance at winning a special item. These boxes offer no guarantee and often contain nothing overly special.

A recent study published in Computers in Human Behavior of 1,416 adults, finds strong connections between loot box buying, gambling problems and mental health issues. It also links loot box disbursements and mental health conditions like impulsivity, stress, anxiety and depression.

Most notably, the findings suggest anxiety and impulsivity greatly increase the relationship between loot box buying and gambling symptoms and those with depression showed more intense connections between loot box purchasing and problematic gambling.

“The present study contributes to a better understanding of LB (loot box) buying and its potential similarities to other behavioral addictions such as those to gambling or online gaming,” the team finds, “Considering loot box regulation, it is important to understand the effects of opening/purchasing loot boxes on mental health and vice versa, especially among more vulnerable populations and at-risk users,” they warn.

“There are currently no rules and regulations to stop children from purchasing loot boxes, however, the government is expected to review the current Gambling Act,” says the NSPCC (The National Society for the Prevention of Cruelty to Children), the UK’s leading children’s charity founded in 1883.